package models

type BuildingSteps struct {
	Id         int
	Bid        int
	Step       int
	Desc       string
	Desclid    int
	Icon       string
	Pic        string
	Effect     string
	Coin       int
	Reputation int
	Exp        int
}

type BuildingSkins struct {
	Id         int
	Bid        int
	Skin       int
	Pic        string
	Quality    int
	Puzzle     int
	Reputation int
	Exp        int
	A1         int
	A2         int
	A3         int
	A4         int
	A5         int
}

type BuildingLevels struct {
	Id      int
	Exp     int
	Lv      int
	Picture string
}

type BuildingConfigs struct {
	Id         int
	Name       string
	Languageid int
	Pre        string
	Steps      int
}

type DictItems struct {
	Id      int
	Name    string
	Namelid int
	Desc    string
	Desclid int
	T       int
	Quality int
	Data    string
}

// 通用配置
type ParameterConfigs struct {
	Advertisingcd        int
	Watercostdiamond     int
	Autowatertime        int
	Advertisingplay      int
	AdvertisingStar      float64
	RechargeStarRatio    float64 // snake case -> databse is recharge_star_ratio
	Friendfloweramount   int
	Followfloweramount   int
	Strangerfloweramount int
	Totalselect          int
	Staminamax			 int

}
